Building a solo practice: Foundations

Nov. 10th, 2025 10:31 pm
solo_knight: (Default)
[personal profile] solo_knight
This is going to be a series of posts, not in the least because I do not actually have ‘the answer’ to ‘how do I get started’.

The answer to that will be different for different people and different types of games, and depend on your mental state, time budget, and personal preferences, so expect this more like a which Discworld book should I read first chaotic flowchart than a simple ‘a, b, c’. .

The short, trial-and-error, might-be-fun-and-might-not answer is 'pick something that appeals to you, throw yourself into it, and keep tweaking it until you have fun (or until you're thoroughly bored with even the idea of solo play and give it up forever).
It's not wrong. Many people come to love solo RPGs by this route, but I would recommend that even if you're keen to delve in right now, you spend at least 10% of the time and spoons you have available researching other systems, and exploring what else you could play and how else you could play it.

Sparking Joy )

Domain 1: Complexity


There's more than one axis here, so many games can be very simple along one axis and create a high mental load along another. If something feels too much, it's ok to walk away, sometimes for now, sometimes completely. I'm learning that lesson and will probably have to learn it again.

Length and Prep )

Domain 2: Style of Gameplay


DnD rests on three pillars: Social, Exploration, and Combat. Solo play touches on all of these, but coming from a slightly different angle.

Preliminary musings )

I *think* I'm tending more towards exploration than combat, especially as some of the fun parts of combat in TTRPGs – outwitting the DM by using special abilities and collaborating with other players – just don't work anywhere near as well in solo play.

Domain 3: Preparation


If you're lucky, prep is play. Otherwise, at least make it fun.

When you can't avoid prep )

Domain 4: Gameplay Loop


I don't feel I'm familiar enough with SoloRPG-the-Hobby to say much of substance on this topic yet.

This is a problem because this is how I will find the answer to 'what do I enjoy' and 'which game should I pick right now' if I don't know what's possible?
I mean, I've been studying soloRPGs for a few months, I've acquired a huge stack of games (some cheap, some free, some in bundles); I'm reading RPGs, solo and group games regularly; I'm rolling dice to try out mechanics, I'm (finally) playing games, I'm watching playthroughs… All the time I am finding ways of playing that I like and learning what is too complicated, too boring, or just too much of a mental load, all by poking at different systems.

From that point of view, I don't regret playing things that don't work for me; I'm learning from those games, too.

A lot of people who play solo seem to have a toolbox containing multiple approaches, so they can simplify conflict resolution, bring in additional subsystems, and just doing everything to keep the story flowing, and I definitely want to develop those skills.

TL;DR:
I don't think there is a straightforward answer to 'how do I start to play' beyond 'pick up some cheap/free games and mess around and see what you like while learning as much about the hobby as you can'.

To come back to the place where I'm stuck, because I think it's a good way of illustrating how solo RPG does or doesn't work:

I am currently attempting to start a short campaign using the Tiny Dungeon rule set. It's a game that is fairly pared down, originally a group game, but frequently soloed. I have used the Colorful Characters process to roll up three characters, who promptly came alive, and purchased a set of random dungeon cards that is highly praised, to see whether a randomly-created dungeon works for me.
So the main character (two are just along for the ride; this one has a goal and motivation, which was NOT my intention) comes to the city and is looking to pick up her first proper adventuring job (She'll just happen to team up with the other two characters I rolled).
I have a fair idea of what will happen to get her to the starter quest. If I was writing a book, I'd be skimming the surface of those scenes until we get to the real action, the dungeon is entered, and the first enemy awaits.

But I have been paying attention to how RPGs work, and – see the three pillars above – I don't want to play a game where all I do is fight enemies, even though this is the mechanic I want to try out.
If I was DMing this for others, I'd describe the marketplace a little and then ask 'what do you want to do'.
And I want to bring some of that energy – the 'play' aspect – into my own game, but I am not sure how yet. Which is frustrating.
So I will take this situation away, and think about it some more, and write out what I could do and how I could address it with the tools I *am* familiar with, and decide later. In the meantime, I'll check out more games and log some more resources and fill my toolbox, but I'm just somewhat frustrated and a little bit annoyed that I just… have no idea how to proceed from here.

I have a number of books _about_ solo play, and half a million rulesets; one of them will provide the answer, but I have no patience, I want to proceed NOW.

(How would you approach this in your own game? I don't want to create a complication; I don't want a fight in the marketplace, and I know exactly what the noticeboard looks like once my character finds it, but I want her to look around, maybe notice some NPCs or future quest hooks or potential allies. It may be relevant that Futto is a 4ft goblin in a marketplace of mixed clientele; she would NOT simply turn up and get an overview and head straight for the noticeboard.)

New Policy: The One-Week Rule

Nov. 8th, 2025 07:47 pm
solo_knight: (Light and Dark)
[personal profile] solo_knight
In addition to the Unreviews, where I look at something and go ‘ugh, do not want’ or ‘WTF is this even’. I’m initiating a new policy:

If I open a game, read it, and then continue to stare at it for several days without actually attempting to play, it’s worth working out why I am avoiding this particular game… and then to write up my first impression and remove it.

Once I gave myself permission to never play Lordsworn unless I specifically want to, I felt much relieved. I don’t think it’s a bad game. I just don’t have any emotional curiosity about it: it’s post-apocalyptic on a small scale, and we’ve already established that this is not for me.

Musings, and RPG-adjacent work )

So I have plenty of RPG-related things to do and a lot of games to play. I don’t want to feel I ‘have to’ give any game my game time, or put off playing other things because this came up on the random generator. It's ok for me to let go of something that I like, or could like, if it stands in the way of me having fun. I don't get extra points for slogging through boring stuff or batting my head against the wall.

Letting go of an unplayed game that was pretty close to a freebie because it might be fun, when all the evidence says that it isn't actually fun, is surprisingly hard. And maybe that's the main lesson this game can teach me. It might be for me – it shares a lot of characteristics with games that I enjoyed – but it isn't actually fun (and shares a lot of characteristics with games I don't enjoy).

Maybe I should put the 8 of Cups where I can see it loud and clear.
solo_knight: (Chomp)
[personal profile] solo_knight
First Impresssions: LordSworn

Game Description )

I’ve been staring at this for several days and decided to stop making an effort, and I’m not sure I’ll ever be in the mental space for this. A big part of the narrative will be how different characters react to events; and that sounds much more like a group game (albeit a grim, challenging one that I would want to play only with people I trust, and I probably want to play other games more).

It’s an intriguing thought, the materials are well-presented, the tables offer plenty of customisation, and the gameplay sounds interesting, and yet this has been open on my computer for over a week, and every time I’ve looked at it, my heart sank.

It’s time to acknowledge that this game is preventing me from playing games that excite me, that make my heart sing. I’m not going to eliminate it from my life entirely, but I will be removing it from my hard drive for now.

A Place To Tell Me Stuff and Things

Nov. 3rd, 2025 09:13 pm
ludy: Close up of pink tinted “dyslexo-specs” with sunset light shining through them (Default)
[personal profile] ludy
So my poll about polls (and other things) came down slightly on the side of not bothering with a Great Annual Do You Fancy Me Poll with the lack of new people here on DW. But there was more support for making a post with screened comments for people to tell me stuff and things including (if you want to) if you fancy me more not…

So here that is.

You can tell me anything you want to here - comments are screened and will stay screened - I’m doubting that any of my regular readers are going to confess an unexpected crush (though feel free - attraction can be fluid and surprising. It’s a bit depressing to only hear about any changes from people who used to be attracted to you and no longer are!) but I would love to know about ways you like to do (virtual or IRL) socialising and any other stuff and things you want to tell me/you would like me to know

Translation notes

Nov. 2nd, 2025 09:58 pm
wildeabandon: (books)
[personal profile] wildeabandon
One of my assignments this semester is an exegesis of Psalm 139, and I figured it would be good to start by doing my own translation of it, which is how I discovered that in verse 15, which the NRSV renders "My frame was not hidden from you, when I was being made in secret, intricately woven in the depths of the earth." the verb used, קרם, means specifically to weave variegated, colourful material. I found this delightful.

ETA. Also, in verse 13, the bit which the NRSV renders "it was you who formed my inward parts" could also be read as "it was you who bought my kidney". This is also delightful, in quite a different way.

Unreview: 🎪🧳🪫Bound

Oct. 31st, 2025 05:30 pm
solo_knight: (Chomp)
[personal profile] solo_knight
Unreview: Bound

Game Description )

So this one actually has me torn a lot. New.Unfold I found easy to remove from my life because it’s bleak and not a game and lacks guidance. This one has intriguing design, a game mechanism (where you advance towards reaching your destination or being bogged down indefinitely), a random element of playing cards you pull to determine the next event you journal.

And some of those prompts are very interesting indeed. There’s a lot of potential story here, but once more, you need to bring the setting and the characters and the nature of the threat and the nature of the journey, and _because_ it’s all deep and reflective you can’t just roll on a random DnD table for goals (‘To steal back your sibling’s soul’) or encounters ‘four halflings with elven cloaks’. To do this game justice, you have to delve deep and think a lot and… I just don’t have the spoons.

And even if I had the spoons, this one is dark. Maybe you can haggle it down to ‘melancholy’ but I am not the audience for this. If journalling a grim perilious journey appeals to you, by all means, take a look at this (There are both one- and two-player versions available).

Part of the reason I have started this journal is to unburden my brain and my hard drive. I will never play all of the games I own (not unless I refuse to let any new games in my life, or treat them as a job, and slog through even when I don’t feel like it, and… hello? ‘Games’?)

And therefore, slightly reluctantly, I am deleting this one, too. This one is not for me, and I’m not investing the time and spoons it would need.

🎪📟⚰️ Unreview: New.Unfold

Oct. 30th, 2025 08:57 pm
solo_knight: (Complaint)
[personal profile] solo_knight
Unreview: New.Unfold

Game Description )

I don’t think I fully understand what you’re supposed to do with these instructions. It’s a reflective exercise, but I’d like to see more guidance on how to use it, because I am baffled by where I am supposed to end up, and what I am supposed to learn.

Also, and this is a personal thing, I hate postapocalyptic settings. Having your life wiped out is not, to me, entertainment, or even a reflective exercise, it’s just a very, very scary reality for far too many people.
solo_knight: (Complaint)
[personal profile] solo_knight
Unreview: Four Against Darkness

Game Description )

So yes, this is a straight Dungeon Delve – you construct the dungeon from pre-formed tiles, depending on a dice roll – and then you determine what you meet. You resolve the conflict, you get treasure, and you move on until you either die or beat the big boss.

On paper, this was exactly what I thought I wanted, a basic dungeon crawl, no story, just orc-bothering and grabbing treasure.

In reality, I hated it, and I did not get to the point where I felt I could play. The question now is whether this is just a game that’s diametrically opposite to what I like, or whether I was wrong about the kind of game I want to play and should be looking in a completely different direction.

Either way, this does not spark joy for me. (Plenty of people think this is easy to learn and lots of fun. Different strokes for different folks and all that.)

There is always a question of how much time you can and want to invest in learning a new thing. And that’s a complex matrix (I might talk about that more on my main journal if I can gather my thoughts). Right now, with a ton of games to look at and play I’m making ‘does this spark joy’ a major part of my choices. I did not enjoy this game, I did not enjoy the (very brief) playthrough I’ve seen from other people.

There are no right or wrong choices here, and it’s impossible to say whether I’d have the time of my life if I invested more energy into learning this thing, but as stated before, I have *so many* games, and right now, I’m going for easy wins, for games I pick up and love instead of ones that feel like hard work.

Some of the games that are work are things I may play later. Some of them are things I will never get around to, and that’s ok. In the meantime, I have a DnD session to prepare for [personal profile] caper_est and a couple more characters to prepare for a Tiny Dungeon Crawl, and a lot more games to evaluate; I don’t have the spoons for this one.

Termination Shock

Oct. 28th, 2025 05:21 pm
haggis: (Default)
[personal profile] haggis
 Accidentally started reading about the edge of the Solar System and then the Voyager missions and now I am all tearful at human ingenuity and those little probes speeding through the dark.

I am fascinated by the way termination shock mirrors the hydraulic jump that you see in an empty sink when the tap is turned on.