solo_knight: (Chomp)
[personal profile] solo_knight
First Impressions Call ā€˜em out

Game Description )

I did not play this. I am not the intended audience, but I can see it being cathargic to someone who is stuck having to be polite to vile and agressive family members.

This has only one (very positive) ending, which is why I am not completely convinced ā€˜game’ is the right descriptor.

As a mental health tool, I can see it work very well. Facing a random challenge at a time when you’re prepared to deal with it, starting from an emotionally resilient point, and having all the time in the world to write down your responses is how you build resilience (I use tarot cards for this).

The permission to get angry, to defend yourself, to express yourself, no holds barred – a solo game is the perfect medium for that.

And this is inspiring me to think about ā€˜what is a game’ especially in solo space.

šŸ“Ÿ Unreview: Rise of the Gods

Dec. 2nd, 2025 06:57 am
solo_knight: (Default)
[personal profile] solo_knight
Playthrough/Review: Rise of the Gods

Game Description )

The idea isn’t horrible. If you have your toolbox at the ready and you want to play among the gods, with a clear-cut mission, and this story appeals to you, you may love it, and you may end up in interesting places. I’m a writer with a million ideas churning through my brain, I can create new ideas at the drop of a hat, and while I sometimes appreciate a ready-made quest starter to give to my player in DnD, the things I look for there are simpler and things that fit into my world.

This doesn’t. There may be a day when I feel I want an epic story seed and this is it, but that day may never come, and in the meantime, this is taking up space on my hard drive and in my brain that I can use better.
solo_knight: (Complaint)
[personal profile] solo_knight
First Impressions: Family + Spy

Game Description )

This sounds so not like me that I wondered why I grabbed it; probably because someone mentioned it positively? I’d like to think that even a year or two ago I was more discerning. Cold War, spy stories, betrayals… not the first things I’d gravitate to.

Since the random tables are very brief and don’t combine well (if you want to combine multiple tables, all entries need to work with every other entry; here this is not the case) I feel you’ll have to make a tremendous amount of effort for something that would probably be better as a board game with limited options and clear rules. In a board game, if someone draws a ā€˜you betray another player’ card, it’s not the player’s fault, it’s the designer’s, and you all signed up for this to be possible. When you betray your real life friend in a made-up scenario and could have chosen a different action, it can feel different. Because there’s so little substance here, it’s near impossible to playtest this – this is a game that will turn out very differently at different tables – and I have my doubts about how playable this is, and how much fun it will turn out to be.
solo_knight: (Instructions)
[personal profile] solo_knight
Playthrough/Review: Scroll of Changes

Game Description )

I’m happy this thing exists but it didn’t work for me at all. Part of it is that it’s just so fussy, and I had to constantly look things up. Part of it is that the instructions about what kind of event the characters meet are just a bit too vague.

A giant turn-off, the thing that made me want to not use this at all, is that it encouraged me to think about success/failure (you have to use a binary result as part of the system), and that I was rushing through the gameplay/story creation to reach the next step in the gamified system. That’s partly my fault – I wanted to simulate the use of this tool and did not want to spend days or weeks playing, one event at a time. At the same time, ā€˜the characters will encounter an event of this magnitude’ ruined the discovery for me, and I found myself un-inspired.

The longer I engaged, the less I liked it.

I need to go back and think about whether this type of mental oracle – what *type* of challenge am I facing – is useful and/or fun, and how this list compares to other GMing tools.

With the DM in the driving seat, I can see how determining ā€˜this is a skirmish’ vs ā€˜this is the Big Bad’ and ā€˜this encounter is about the party growing together’ or ā€˜this is about discovering a truth about the world’. (I _think_ Ironsworn works a bit like that? I’m just leaving this as a note to self). Coming at it from a player perspective, you obviously have an idea about where in a storyline you are – at the beginning, near the resolution – but emergent gameplay and unexpected complications are a big part of the fun, as are ambiguous results (you killed the Big Bad, but you lost something important, and discovered a third thing. Is this a success or a failure?

Having thought more about the process it’s entirely possible that this type of oracle – an oracle shaping the mood/theme of an encounter – would work for me; this particular resource definitely doesn’t.

Here, the Marie Kondo lens is definitely an asset. I was quite excited to try this out, but found the actual gameplay uninspiring; this does not spark joy for me.
denise: Image: Me, facing away from camera, on top of the Castel Sant'Angelo in Rome (Default)
[staff profile] denise posting in [site community profile] dw_news
Hello, friends! It's about to be December again, and you know what that means: the fact I am posting this actually before December 1 means [staff profile] karzilla reminded me about the existence of linear time again. Wait, no -- well, yes, but also -- okay, look, let me back up and start again: it's almost December, and that means it's time for our annual December holiday points bonus.

The standard explanation: For the entire month of December, all orders made in the Shop of points and paid time, either for you or as a gift for a friend, will have 10% of your completed cart total sent to you in points when you finish the transaction. For instance, if you buy an order of 12 months of paid time for $35 (350 points), you'll get 35 points when the order is complete, to use on a future purchase.

The fine print and much more behind this cut! )

Thank you, in short, for being the best possible users any social media site could possibly ever hope for. I'm probably in danger of crossing the Sappiness Line if I haven't already, but you all make everything worth it.

On behalf of Mark, Jen, Robby, and our team of awesome volunteers, and to each and every one of you, whether you've been with us on this wild ride since the beginning or just signed up last week, I'm wishing you all a very happy set of end-of-year holidays, whichever ones you celebrate, and hoping for all of you that your 2026 is full of kindness, determination, empathy, and a hell of a lot more luck than we've all had lately. Let's go.
solo_knight: (Chomp)
[personal profile] solo_knight
First Impressions:
Runecairn Wardensaga


Game Description )

Right now, I don’t have the brains to learn a whole new system and figure out how to solo it.
I have a lot of things to deal with right now, and just haven’t got the ability to concentrate on a new thing for hours when I have plenty of other books and systems vying for my attention. Just logging my Black Friday loot and all the things that came before is taking up all available processing space.

I’m definitely keeping this one around to read when I find the leisure.

Ironically, I haven’t skimmed enough to get a true taste of the setting, just the conceptual framework, From what I gather (I did poke at reviews a little), the game has a number of interesting mechanics around classes, levelling up, and death.

Unfortunately for Runecairn, one of the games on my desk that I am trying to make a priority and invest some time in is Vaesen, which is also a Norse Mythology inspired game (different time period, completely different mechanic) so, yeah: this one is in a queue through no fault of its own.

Exposed!

Nov. 28th, 2025 11:02 pm
vampwillow: Simpsons on couch watching tv (television)
[personal profile] vampwillow
I noticed a few weeks ago that Prime video had Northern Exposure available, a series I loved back in the day. Watched the opening ep and found it still enjoyable so have subsequently downloaded the full series.
lovingboth: (Default)
[personal profile] lovingboth

This is the best time of the year to get CameraBag, an extremely useful tool for altering photos. It won't let you create pictures, but it will let you change exposure, colour, add text overlays, resize and much more.

With the current sale, it's $14. You get permanent ownership and all of the four or so upgrades that will happen in the next twelve months. Extending that gets another discount.

The 'pro' version can do much the same with video, and costs about twice that. Getting another year cost me just under £10, and I'm delighted to give the developers the money.

Native versions for Windows and Macs, plus 95% of the former now works for photos under Wine on Linux.

(no subject)

Nov. 26th, 2025 10:27 pm
judiff: bunny tcon that ruis made (Default)
[personal profile] judiff
Been re-watching Monkey while we are still like a bit poorly and bored (it’s like currently on Amazon Prime)

It makes me really wish I had/could use a quarter staff (and like a magic cloud, obviously)
solo_knight: (Pure Gold)
[personal profile] solo_knight
So this isn’t a bundle, just a sale, but it’s a massive sale on drivethrurpg.com (Apparently there will be special deals on Friday and Monday, but I cannot wait, so I bought things on day one; if another reduction happens, I'll have to cope with that.)

Over the past months, I accumulated a wishlist of items that I really want; and when everything was around 1/3 off, I pounced. A couple of solo games, Diana Warrior Princess which I absolutely HAVE TO check out, a rules light game for two players called Gawain (I’m contractually obliged to get this, I don't make the rules) and a stack of books about games. Most of them Mythic. I’ve used the Fate Chart of Mythic GME, I’ve read parts of the book, and I do have a policy that if I borrow a book/read the preview to the end and like it, I will buy it. (I also have a policy of rarely buying things I can't check out. Bite me.)

And with that massive spending spree, my RPG resource collection is pretty much complete.

This doesn’t mean I won’t buy more products. I mean, let’s be real. There’ll be more itch.io charity bundles, and more Humblebundles, and the occasional product that catches my eye (some of them on my wishlist AND discounted, but my budget ran out before my wishlist; such is life). But I currently have more things than I can play in a year (because a lot of them are scenarios or game systems and while I can handle a one-page solo game in a day, or two in one week, a game system with two dozen possible adventures will Take More Time, and that’s great.
I’ve made the majority of purchases after working out how to have fun with solo games, and while I am going to tweak this to have MORE fun, I am having plenty of fun already and I can see a lot more fun in my future.

In the meantime, I’m going through my very long list of resources I’ve picked up in the last ten years or so, so I finally know what I’ve got and where I can look when I want inspiration.
(I will never use everything, and that’s ok, but turning ā€˜huge mountain of stuff’ into ā€˜organised pile of stuff, taking note of interesting settings/subclasses/rule sets’ is a huge reduction of mental load; it’s exciting.)
solo_knight: (Chomp)
[personal profile] solo_knight
Playthrough/Review: Knight of Flowers

Game Description )

This is one of those games where I’m happy to have played it, but I cannot recommend buying it because it falls into this weird space where there’s not enough substance to warrant paying real money. It’s neither innovative nor detailed enough. (At some point, I will acquire Diana: Warrior Princess, which is not a solo game, but sounds completely bonkers. I would not have come up with that, but while I would not have come up with the setup for this game either, it’s well within the range of ā€˜here’s the frame for a story’ that I could have come up with.

This is not to say that zero work went into this, and I’m a bit conflicted to put a price on how much work went into a thought and its execution.

In the end, my funds are limited, and I tend not to buy games unless they
– have a high replay value
– can be used as a resource for other games
– are something I would not have come up with in a million years and I want to honour that, whether that’s a setting, an idea, or a mechanism.

While I want to fall in love with the games I play, it’s hard to fall in love with a perfectly decent, perfectly fun, but also perfectly unremarkable game where you have to bring most of the story.
I didn’t find it too difficult to come up with characters and events – there was enough guidance to make this into a game – but the ideas I brought came out of my own brain and I feel I could have used a dozen other quest starters with a similar mechanic.

So that’s not a thumbs down at all, and this is definitely a game, I just start feeling a little jaded by the genre, I suppose.

Sgetti Hoops

Nov. 23rd, 2025 09:17 pm
judiff: bunny tcon that ruis made (Default)
[personal profile] judiff
We are feeling a bit not well so we like tried making homemade spaghetti hoops as like a comfort food (well, not like making the hoops - we like bought them as dried pasta - but cooking them and making the orange sauce).

We used the recipe in Catherine Phipps’ Everyday Pressure Cooking (but like halved becos it’s like written to be enuff for four people) only without sticking in an onion or any fresh basil (we didn’t have any). And it does taste mostly like tin sgetti hoops but not quite as soggy. But the sauce is more red than orange so we like need to experiment with that a bit

Post August theatre 3

Nov. 22nd, 2025 09:42 pm
lovingboth: (Default)
[personal profile] lovingboth

The Kitchen

A good production at the Royal Central School of Speech and Drama.

A day in a very busy London restaurant kitchen. Having two thousand 'covers' to deal with in a day is eek on its own, even with a break between lunch and dinner sittings, before you get the tensions between the different characters. The note on the Central Tickets listing mentioned that this hasn't been seen much since its 1959 premiere. Apart from some of the content - the female parts are all noticeably smaller than almost all of the male ones, for example - one big reason for this is the cast size: twenty eight speaking parts. Only the 18 third year acting students got photos in the A4 programme! As well as that and their name, they just got their Spotlight reference number so you can look them up. The second year ones just got their names.

I could have saved £4 by just saying I'd booked via the site: there were no actual tickets or seat reservations.

Sophie's Surprise Party

Another Central Tickets find - it'd been at the paid Fringe this year and has probably had a few minutes and definitely, on early evening shows, an interval added. Based on the conceit that it's the thing in the title, it's actually a cabaret of uniformly excellent acrobatic / circus skills acts. Someone from the front row gets picked to be 'Sophie', but sadly it wasn't me. Towards the end Sophie gets to pick which of two cast members a third should 'go home' with. Sadly (again) this Sophie didn't say both of them :) and I suspect that if they did, they would be pushed to pick one: the loser then does something.

At the very end, they said something about tagging them in photos and videos: no-one had said you could take them! I would have shot much of it, except that most of the time I was too busy applauding. And wondering who deserves it more: the performer who falls straight down head first about 4m several times or the performer who catches them every time?

Highly recommended, particularly at the £15 I paid.

solo_knight: (Shiny Mathrocks)
[personal profile] solo_knight
Dice are, by far, the most common random element in TTRPGs and solo play. There are very few games that don’t use dice at all, though some use them sparingly: throw 1d6 and otherwise, pull cards.

Dice you need


The bear neccessities )

I cannot imagine playing RPGs and having no dice at all.

Paraphernalia


Things that make rolling dice better )

Besides a dice tray for containment while rolling, having spillproof clear containers to keep whatever I currently use at hand and visible, I have refrained from extras.

Materials


It's true… or not )

Thankfully, I actually love cheap acrylic dice best.

Sources


Where should you get your dice? )

And this is how you become a dice goblin. Ooops.
liam_on_linux: (Default)
[personal profile] liam_on_linux

(Repurposed HN comment.)

The BSD/Linux thing was there right from the start, but it was more complicated than a simple us-vs-them. The thing is that there were a whole bunch of competing commercial Unix-like OSes in the 1980s.

But there were other prejudices as well.

In Proper Grown-Up Unix terms, PCs were toys, poorly-made weird little things that were no more than office equipment. So nothing worth using ran on the 386.

There was no local bus yet, no IDE or EIDE, slow AT expansion bus, no processor cache, and so on -- meaning a forest of proprietary or semi-proprietary extensions and buses and special slots. This opened up a market for a vendor to port to Brand X PCs and Brand X's own weird storage and display.

Enter Interactive Corp, which tried to combat this, and worked on Unix ports for various vendors' hardware. Expensive OS for expensive machines.

And there was SCO which wasn't proud, wasn't fancy, ran on commodity kit, and didn't try to be a general purpose OS like that white lab-coat brigade expected. So SCO Xenix worked, and you could run apps on it, but in the box there was no C compiler, no networking, no X11, nothing. It was a runtime-only OS and it was still expensive.

Everyone sneered at it but it did the job. I put in a lot of it.

Then if you weren't paying, someone else was who would never see the word "Unix", there were all the vastly expensive RISC boxes with their vastly expensive expansions and vastly expensive -- well, everything. Sun, HP, DEC, IBM, SGI, loads of company would sell you rooms full of workstations, single-user minicomputers with big screens. They cost as much as a house.

Actual BSD ran on actual minicomputers that cost as much as a small street of houses and those dudes wouldn't even look at PCs.

Which left a market for enterprising vendors squeezing Unix-like things onto low end kit.

Various flavours of BSD, including BSD/OS; SCO Xenix in both 286 and 386 versions; Interactive 386ix; several vendors' own-brand licensed Unixes, including Dell, later, an official Intel one that mainly ran on Intel's own pizza-box workstations.

And all the proprietary computer vendors entered the game too. Commodore did Unix for high-end Amigas; Atari did Unix for high-end STs; Acorn did Unix for high-end Archimedes; Apple did Unix for high-end Macs, allegedly originally just to get a US military deal; etc. etc.

All these are still $1000 per instance OSes though.

Then, universally scorned, MWC Coherent, a real Unix-like OS for $99... and QNX, which was apparently good but mainly focused on real-time stuff, and cost more than the casual could afford.

(As a European I never saw this but it was in all the ads in all the US mags. There was a lot of "cheap" American stuff we didn't get over here, like paid-for shareware. We had metered phone calls so no BBS scene. Only rich Americans got that stuff.)

Coherent was so good that AT&T accused them of theft and sent Dennis Ritchie around to check. He came back and said, no, it's legit.

And Andy Tanenbaum's Minix, a toy for students, not for real work, but essentially free with a book.

These latter indirectly showed that you _could_ copy AT&T's holy grail and make it work, so while Richard Stallman was building all the tools but choosing the wrong kernel and sabotaging the whole thing, along came this Finnish kid with his learning exercise, and excited beardies on Usenet said that it actually worked and it was at least as good as Minix and was getting to Coherent levels.

So the point is, there was a spectrum, from legendary machines made from purest unobtainium, to ludicrously expensive x86 stuff for very specific (and ludicrously expensive models) of PC kit, to the still ludicrously expensive SCO that got no respect, to "cheap" stuff that nobody had in Europe because it had no business purpose. There was legendary free stuff in America but it only ran on room sized computers that cost as much as a lottery win, so I never saw it. "Free" as in "it's free if you're so rich it doesn't matter."

And "free" shareware that was "free" as in "the phone bill to get it will cost more than just buying a commercial version in a shiny box".

But there _was_ a spectrum, from vastly expensive to "a small business will pay for this", down to theoretical stuff in America that you could dream about... which paved the way until the point where an ordinary PC was a 32-bit machine with a memory management unit and hundreds of megs of disk and several megs of RAM, and suddenly, this Lin-Min-Gnu-ix thing was doable, if you had a beard and a checked shirt with black jeans and wore hiking boots every day.